Gnomonology: Ground Explosion | 861MB | EnglishThis tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch.
Chapter One: Emission, Instancer, Expressions
In chapter one, we start by setting up the intial burst emission of debris. The particle instancer is then used, in conjunction with several expressions, to replicate, randomize and animate the debris geometry. All steps and settings are explained in detail, including how to remove collision jitter and control instanced behavior via particle speed.