CellFactor : Revolution (2007) /845MB
CellFactor: Revolution (ENG/PC)
English | PC | Developer: Artificial Studios |
Publisher: Artificial Studios | 860 MB
Genre: Sci-Fi First-Person Shooter
System requirements :-
- Core 2 Duo 1.8 GHz,
- 2 GB RAM,
- graphic card 512 MB (GeForce 7800 or better),
- 2 GB HDD
- Windows XP SP2/Vista
MultiPlayer Mode Works 100%
Events CellFactor: Revolution takes place in a futuristic industrialized world, you have to choose your character from three available characters, Black Ops, Bishop and Guardian, two of whom possess psychic abilities. After a series of major technological disasters on our planet is developing a new kind of domination of living beings. One of the newest technologies spawned cybernetically enhanced soldiers, whose psychic abilities were used to establish control over the entire Earth. Disparate groups of the human resistance fighting for their lives with seemingly invincible enemy. You will be able to speak for any of the warring sides in this war.
- In case you're unfamiliar with the game, CellFactor: Revolution is an arena first-person shooter that lets you use bits of the environment as lethal weapons with special psi powers. Before jumping into a match you pick between three classes: the dual-wielding Guardian, hybrid Black Op, or psionically proficient Bishop. Each class has a few useful skills, like the Guardian's super jump, Black Ops' gravity bomb, and the Bishop's ability to part large masses of objects at high speeds, knocking out any living thing in the way. The Bishop is particularly interesting because she can fly, pick up foes, and quickly crush them to death.
- Using these kinds of skills in rapid succession can definitely be entertaining, but there's a problem with depth. While you can grab a guy and throw him into a lava pit, fling around gigantic cranes, and set deadly particle beams aflutter, CellFactor lacks a cohesiveness it seems like it should have. It certainly looks good, and the range of things you can do seems like it would keep the game entertaining. Yet after fifteen minutes, you're probably going to want to shut this one down. Testing each skill is like window shopping at a jewelry store. You see the baubles sparkle, appreciate their beauty, then move on. We were told this game has a story, yet there's no indication of its existence while playing through. As each class type you can wade through five missions to unlock new skills or head into a skirmish or LAN match with every skill already unlocked.
- With only LAN support you're going to be spending a majority of the time playing against the CellFactor bots. At the highest difficulty these guys show sparks of intelligence, but we experience more instances of them being boring and annoying. They're boring when teammates or enemies run around in circles for no apparent reason during a CTF match. They're annoying when they kill you from all the way across the map with a machine gun, or a Bishop repeatedly performs an extremely difficult to avoid grab and crush maneuver. Many times we were shooting them at point blank range and saw no noticable reaction, aside from them dying. They seem to behave much better in Deathmatch than team games, using abilities like side dashes to avoid fire.